![]() It can trigger inventory exchange with nearby vehicles like a vehicle depot. Hauler: A basic utility vehicle designed for moving cargo. ![]() The area damage can compliment the damage from laser tanks and flame tanks. Be careful which ammo they use, a 2nd ammo variant is added that doesn’t do penetration damage and accidental damage vehicles it shoots over. Tanks can make a powerful attack formation. A small group of cars can make a good rapid response force to hunt down small groups of biters that have bypassed defences and take them out before they reach anything important. The car is well suited as a personal transport vehicle if you don’t have access to the Flame Tumbler. Typical vehicle roles Base game vehicles (Artillery turrets are not factored into this consideration). The area denial range depends on the ranges of turrets from mods you have installed. Enemy biters are burrowed near spawners and disrupt the construction above them. Likewise you can’t build turrets in range of enemy spawners or worms. Enemy worms and spawners can’t spawn in range of your structures. You and your enemies are restricted in where you can place new structures. You can move towards enemy bases on foot or in your own vehicle while the other vehicles try to maintain the circle formation. They will form a protective circle around you. You can set your vehicle on the path to drop off any junk you gave it, then pick up supplies and deliver them to you.īasic Attack Force: Get a group of chaingunners and mow down enemy bases.īasic Attack Formation: Order a group of chaingunners on to your character location. Personal Delivery and trash collection: A path goes from you to a dropoff depot, then a pickup depot, and back to you. It can drive you where you need to go, and you can focus on other things while being driven around. Put a car in “AI On” mode and tell it where to go. Personal Driver: Maybe driving accurately in your base is just not your thing. Shift-click on yourself and it will drive to you, and follow you around. Where’s my car?: If you bound your car to control group 1 (with Ctrl+Shift+1) then pressing Ctrl+1 selects your car. If there is another vehicle, depot, or player in the way that might interfere with the order to the path so starting waypoints in clear areas are more reliable. Select a unit with the Unit Remote Controller tool, then give it a move order directly onto the path's starting waypoint. To assign a unit to a path, make sure that the desired path is always showing it's starting waypoint using the path options. With the path tool selected (Press Y twice) you can place waypoints on the selected path (creates one if no path exists). Tanks and the flame tumbler have impact damage reduced less, so be careful when automating those inside bases. Most units deal greatly decreased impact damage (just enough so that a damage event is triggered so the code can switch modes). If that fails they try to drive straight until they hit something, then try pathfinding again. Units will usually try to use pathfinding to get to a target location. If multiple units are given a follow command then they will try to make a protective bubble and hold a specific angle instead of following with no preferred angle. If you click on a player they will try to follow the player. If you click on another AI unit they will try to follow it. If you send a command to empty ground the units will try to go there. You also drag an area instead of click to distribute the units over the selected area. To give units a command, shift+click on on the ground while units are selected to make them go there. With a unit remote control in-hand, click-drag a selection area to select units.Ī selection can be saved with CTRL + 1, or any number from 1 to 9.Ī selection can be loaded with CTRL + SHIFT + 1, or any number from 1 to 9. Press Y to access a unit remote control or path remote control. To control units you must first craft an AI version of the vehicle then place it on the ground. Be aware that high numbers of automated vehicles can have a UPS costs and is not well suited to megabase scale. You can use the mod in a very simple way, or you can take programmable vehicles to the extreme and try and automate as much as you can using vehicles. There are a lot of things that programmable vehicles can do with just a few clicks that can make it worth installing casually in a game.
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